It is updated automatically each time you deploy your mods. Once the process completes, you will notice a new mod called "FNIS Data", this contains all the file created by FNIS during deployment. The deployment notification will show "Updating FNIS" after your files get deployed. Once that is turned on, go back to the Mods section and deploy your files. The option is called "Run FNIS on Deployment Event". Maybe body mesh not properly weighted, maybe the animation with too much turning. This is the typical problem of body mesh, skeleton and animation not fitting together. You may need to consult the download page of your animation mods to understand which of these options apply to you.īy default FNIS data will not be updated, so you will need to enable this feature under the interface tab in settings. What FNIS is doing (including the skeleton arm fix) is 3rd person only. This will present you with all the checkboxes that are normally found in the FNIS application. To change your FNIS generation options there is a button on the toolbar of the Mods section named "Configure FNIS". ![]() If FNIS is installed properly the tool icon will light up. With the required mods installed and deployed, head to the dashboard and click the refresh button on the Starter dashlet. Your issue look more like an issue with a 1st person camera mod and a bad FOV. ![]() ![]() The left arm won't be acting as it should, like it isn't animated. Repeat this process with FNIS Creatures and FNIS Spells (if required). To experience the one fixed by ticking the checkbox, re-run FNIS with it un-checked an play around while carrying a torch. Download the main file with the "Mod Manager Download" button, then install and enabled in inside Vortex. ![]() FNIS can be installed into Vortex like any other mod.
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